Succubus Interactive is a company specialized in 3D technology development, offering innovative modeling, simulation and visualization solutions, based on advanced technologies such as virtual reality, non photo realistic rendering and GUI techniques. Laurent Auneau leads Succubus development team with great efficiency on commercial productions (DCN, INERIS, video game industry) as well as in R&D. Florent de Grissac is the bridge between scientifical matters and their video game translation. He’s Succubus manager since 2002 and works as artistic director since autumn 2007. Frédéric Compagnon is the key developer and is Succubus maths and physics expert.